CyberBattles

Details


Technologies: UE4, C++, Blueprints
Duration: 4 months
Team:
  * 4 programmers
  * 2 artists
Position: Gameplay and UI programmer


About CyberBattles


CyberBattles is a local multiplayer party game inspired by the classical game Crash Bash. There are 4 types of minigames that you can play with the objective of beating your friends and prove that you are the best: Sumo, Falling platforms, Pong and Racing. In addition, there are two game modes: a quick game in which you select the mini game you want to play, and the tournament mode, in which the winner will be the player who gets a higher score after completing the four games.

The game was developed in Unreal Engine 4 using C++ and blueprints by a team of 4 programmers with the help of two artists.


My Work


  • UI:
    • Main menu
    • Map selection menu
    • Settings menu
    • Scoreboard
    • Loading screen using Slate UI
    • 3D Podium
    • In Game UI
    • Pause menu
  • Game loop structure
  • Racing game
    • Road track generation using splines
    • Kart movement component
    • Pick ups: turbo and missile
    • Turbo and missile launcher components
    • Collisions between players and stun effect
    • Art Integration: Particle systems, 3D models and Decals
  • Other:
    • Grid map generation (Falling Platforms game)

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