Details
Technologies: UE4, C++, Blueprints
Duration: 4 months
Team:
* 4 programmers
* 2 artists
Position: Gameplay and UI programmer
About CyberBattles
CyberBattles is a local multiplayer party game inspired by the classical game Crash Bash. There are 4 types of minigames that you can play with the objective of beating your friends and prove that you are the best: Sumo, Falling platforms, Pong and Racing. In addition, there are two game modes: a quick game in which you select the mini game you want to play, and the tournament mode, in which the winner will be the player who gets a higher score after completing the four games.
The game was developed in Unreal Engine 4 using C++ and blueprints by a team of 4 programmers with the help of two artists.
My Work
- UI:
- Main menu
- Map selection menu
- Settings menu
- Scoreboard
- Loading screen using Slate UI
- 3D Podium
- In Game UI
- Pause menu
- Game loop structure
- Racing game
- Road track generation using splines
- Kart movement component
- Pick ups: turbo and missile
- Turbo and missile launcher components
- Collisions between players and stun effect
- Art Integration: Particle systems, 3D models and Decals
- Other:
- Grid map generation (Falling Platforms game)